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- DELUXE PAINT II
-
- GETTING STARTED
- The essence of DeluxePaint is experimentation. Drag across the screen (that
- is, move the mouse while holding down a button), and something happens.
- Don't like what you did? Click Undo in the Control Panel to get rid of it.
- And pulling down a menu to choosing Load always gets you back to the last
- version you saved. So look any drawing or painting inhibitions you may have
- squarely in the eye and get rid of them. The fastest route to DeluxePaint
- mastery is fearless playfulness while you work. The 5 basic "principles"
- described on the next pages offer a guide to a hands-on exploration of the
- program's powers. These principles aren't meant to be read and memorized,
- as if for a test. For best results, read and explore each of them before
- going to the next. You can always come back to dive into the next principle
- later on.
-
- LEARNING DELUXEPAINT: A QUICK-START GUIDE
- 1. In the paint set and the drawing area, left button means foreground
- color, right button means background color. In the Control Panel, left
- button selects tools. The color indicators at the top of the paint set
- show the currently selected foreground and background colors. Point at a
- color in the paint set and click with the left button to select a new
- foreground color and with the right button to select a new background color
- In the drawing area, drag with the left button (that is, hold down the left
- button while moving the mouse) to draw with the current foreground color,
- and drag with the right button to draw with the current background color.
- To change brushes, point at the one you want (in the set of possiblities at
- the top of the Control Panel) and click with the left button. Try out
- different brushes and colors. Notice the convenience of erasing with the
- right button whenever the background color on the screen matches the one
- currently selected in the paint set. And remember, you can always erase
- your last completed drawing action by clicking Undo. Experiment with the
- different tools. Notice that the foreground background color rule applies
- no matter which drawing tool you're using, so erasing large areas is as
- easy as drawing with one of the filled shape tools with the right button.
- Notice also that there are actually 8 shape tools: clicking the upper left
- part of a shape icon selects the hollow tool for that shape; clicking the
- lower right selects the filled one. When you want to clear the screen
- completely, painting it with the current background color, click the CLR
- icon. When you just want to undo your last drawing action, click Undo.
- When you want to stop in the middle of an action, press the Space bar. And
- if you ever feel completely lost, press Help to return the controls in the
- Control Panel to the settings they had when you started the program.
-
- 2. Any picture or part of a picture can itself be copied or picked up and
- used as a brush. After some experimentation with the built-in brushes and
- tools, it's time to add this simple but extremely powerful concept to your
- Deluxe Painting repertoire. If you click on the Brush selection tool with
- the left button, then drag a selection box around a picture or part of a
- picture and release the button, you'll capture whatever you surrounded for
- use as a brush. Drag and release with the left button to copy the selected
- paint, drag and release with the right one to pick up the paint, removing
- it from the pictures. Paint which matches the current background color will
- be transparent in the brush. When you use the right button to cut paint
- from the picture, the rectangle left behind (the "hole" in the picture)
- will be filled with the current background color. It would be hard to over
- state the power and flexibility contained in this "make your own brush"
- notion. In addition to letting you paint with multicolored brushes, it also
- lets you pick up parts of a picture and move or copy them to other
- locations, even to other pictures. The brushes you create can be flipped,
- stretched and rotated using the commands in the Brush menu (see the next
- "principle"). As a result, you can change the size, shape and orientation
- of objects even after you've drawn them. There are both brushes and
- pictures stored on your program disk. See "Loading and Saving Pictures and
- Brushes" and "Building Pictures with Brush and Background Libraries" for
- more information.
-
- 3. Point at the Title Strip and press the right button to produce and use
- the menus. Click with the right button in the Control Pane. to bring up the
- additional options available for some of the tools. Pointing at the Title
- Strip and pressing the right button produces the menu bar. Sliding right
- and left while holding down the button causes menus to pop down from the
- headings in the bar. Sliding the highlight over a command and releasing the
- button selects the command. Some menu items (Size, for instance, in the
- Brush menu) produce sub-menus when you highlight them. When that happens,
- slide the pointer over until it is in the subj-menu, then move up and down
- as you do in all othe menus, releasing the button over a command to select
- it. To leave a menu or sub-menu without choosing a command, slide all the
- way out of the menu before releasing the button. Use principle 2 to select
- a brush, then use this principle to experiment with the commands in the
- Brush and Mode menus. Brush menu commands affect the size, shape and
- orientation of the brush. Mode menu commands determine how the brush paints.
- To see what the right button can do in the Control Panel, click with it on
- one of the built-in brushes, then move into the drawing area. The brush
- will appear with the word "size" attached to it. Drag with either button to
- grow and shrink the brush size, releasing the button at the size you want.
- Right button on the airbrush lets you adjust the size of the airbrush
- nozzle, and on Grid and Symmetry it lets you adjust settings for those
- controls. On the Selection tool, it brings back the last brush you selected
- when you've used a built-in brush or a Brush command like Stretch in the
- meantime. And clicking with the right button on the foreground color
- indicator at the top of the paint set brings up the Palette described in
- the next "principle."(By the way, if you're ever unsure whether an item in
- the Comtrol Panel has right-button options, just try it, if nothing extra
- is avaliable, clicking with the right button has the same effect as the
- left one.)
-
- 4. To create new colors for the paint set and explore other color controls,
- click with the right button on the foreground color indicator (or choose
- Color Control and then Palette in the Picture menu) to bring up the Palette
- Make a quick picture on the right hand side of the screen, using a few
- paint blobs of different colors, then select the Palette. Now click on the
- colors in your picture with the left button and watch the Palette. Notice
- that the color you click is selected in the Palette's color set, and that
- the sliders move each time a new color is selected. To change one of the
- colors, drag the sliders up and down, or click above and below them to move
- them a notch at a time. Notice the change in the color in your picture as
- well as in the paint set. The R, G and B sliders control the amount of red,
- green and blue in the selected color. The H,S and V sliders control hue
- (like the "color" knob) and value (the amount of light, like the "contrast"
- knob). To undo the work you've done since you last selected a color in the
- Palette, click the Palette's Undo command. To cancel all the work you've
- done since you got the Palette out, click Cancel, Click OK to say, "yes,
- that's what I want."Think of the colors as numbered from 1 in the upper
- left-hand corner of the paint set to 32 (in low-res mode with 512K memory)
- in the lower right-hand corner. To change several colors at once, click on
- a color in the Palette, then click Spread and click on anothe color above
- or below the first one you selected. The program will automatically
- generate a smooth set of colors between the two. You can grab the patette
- and move it around by pointing at its top and holding down the left button
- while you move the nouse. After you've moved the patette, it will return
- where you last left it the next time you get it out. The Pallette also
- contains the controls you need for color cycle animation effects and for
- setting the limits of the Shade and Blend brush modes. For a taste of
- what's possible with color cycling, follow the instructions in the next
- section ("Loading and Saving Pictures and Brushes") to load the Waterfall
- picture from your program disk, then press the Tab key. Press it again to
- stop the cycling. For more information about color cycling, see "Animating
- with Cycle" in the "Brushes" section.
-
- 5. As these rules become second nature, begin experimenting with the
- keystrokes shown in the menus and lested in Appendix A of the manual. There
- are a number of special keyboard controls and shortcuts in DeluxePaint. The
- Tab key, for instance, turns color cycling on and off. Typing b brings up
- the selection tool wherever the cursor is pointing. And holding down the
- SHIFT key while stretching a brush (with the Stretch command in the Brush
- menu) constrains the action so that the brush height and width retain the
- same proportional relationship to each other. All of the keystrokes which
- can be used as substitutes for the menu commands are listed down the right-
- hand side of the menus. There's a complete listing of all other keystroke
- commands in Appendix A at the back of this manual. Don't let the number of
- keystroke possibilities intimidate you. If you're a mouse-plus-keyboard fan
- you'll quickly learn the ones that matter most to you, and you need not
- worry about the rest.
-
- PRINTING PICTURES
- This manual assumes you have followed the printer setup instructions that
- came with your computer and your printer. See the reference card that came
- with your disk for additional information. To print a picture in the
- display, simply choose Print in the Picture menu. One caution: what you see
- on the screen is exactly what will print--which means that black background
- will print as black. If you're using a color printer and want to print a
- picture with a transparent background, fill the background with white
- before you print. If you are using a black and white printer, you will
- probably want to use the gray scale setting for printing art. By all means
- though, experiment with the black and white mode. There may be times when
- you want the special effects you can acheive withe it. If you can't
- remember the name of the drawer you want, erase the current drawer name and
- press Return. Then select the Brush drawer from the general disk directory
- which will appear. To save a picture or brush with SaveAs...: IMPORTANT.
- Please read and follow the reference card instructions for data disk
- preparation before using the steps below.
-
- A. Make sure you have ejected the DeluxePaint disk and inserted a data disk
- in the drive. (External drive users, see the reference card for instructions.)
- Then choose Save As... from either the Picture or the Brush menu. (Using the
- DeluxePaint disk for storage is NOT recommended.)
-
- B. Point at the file name slot and click with the left button; then type in
- the name you want for your pecture. (Use the Backspace and Delete keys to erase
- what's there if necessary.) Follow the same procedure to enter a drawer name
- if you want to use one. Then click Save
-
- If you enter the name of a drawer which does not exist on your data disk
- the program will save the brush or picture at the top-most level of the
- drawers-within-drawers within-drawers scheme. Erasing the current drawer
- name from the Save As... window and pressing return brings that top-most
- level's listing into the window. For information about creating drawers on
- your data disks, see the reference card. Using Save (Name) in the Picture
- menu: This command saves the picture currently in memory using the same
- name you used the last time you saved it. It shows as much of that name as
- it can in the menu. FWhen you use this command, the program first renames
- the existing version as backup.pic, then it saves the version in memory,
- putting it in whatever drawer is open when you save. Think of this as a
- safety feature. If you should accidentally use Save to replace a version
- you really wanted, just load backup.pic and give it its old name back with
- Save As...
-
- BUILDING PICTURES WITH BRUSH AND BACKGROUND LIBRARIES
- Load the picture named Xmas, then open the Xmas Brush drawer and load the
- brush named The Tree. Click it into the picture where you think the
- Christmas tree should go. Click Undo if it doesn't look as good there as
- you expected, and click it somewhere else. Now load an ornament and begin
- decorating your tree. Continue loading brushes and adding them to your
- picture. And remember, you can use the commands n the Brush menu to change
- the size, shape and direction of all the brushes, so you can make the tree
- larger or smaller, etc. When you finish, turn on color cycling to watch the
- lights blink, the snow fall, and the fire roar. The Fantasy set was
- designed to work with the Fantasy Scene in the same manner. The Special set
- contains brushes that are fun to draw with. (Try "gray ball" with the
- airbrush, for instance. Use a wide nozzle setting.)
-
- USING A SCRATCHPAD WITH 512
- If you have 512K of memory in your computer, you can use another full
- screen to store brushes, patterns and picture parts and to create new
- objects as you work. Choosing Spare and then Swap in the Picture menu (or
- pressing j--for "jump"--on the keyboard) takes you there. Choose Swap again
- (or press J again) to go back to your picture. To see this feature in
- action, follow the steps below to put the face of Venus on the alien's view
- screen in the Starflight picture on your program disk.
-
- 1. Begin by loading Venus. Copy her face as a brush.
- 2. Load Starflight. Choose Change Color and then Remap in the Brush menu to
- match the Venus brush to the paint set Starflight was painted with.
- 3. Choose Size and then Stretch in the Picture menu and re-size Venus's face
- so it will fit on the view screen. Notice that it overlaps the left side of
- the alien's head, which is between you and the view screen.
- 4. Choose Spare and then Swap (or type J) to swap the spare screen into view.
- Click down a copy of the Venus face to one side.
- 5. Use Swap again and copy the alien's head where it overlaps the view screen.
- Swap back to the spare and put down a copy of the alien's head, Pick up a copy
- of the Venus face, then Swap back to the Starflight picture.
- 6. Click Venus onto the view screen, then use Swap again to get the alien's
- head and one last time to return to Starflight so you can click the head back
- in place, overlapping the picture of Venus now on the screen.
-
- The other commands in the Spare menu work as follows: Picture to Spare
- copies the picture in the display to the other screen; the two Merge
- commands do just what they say. To see them in action, load Starflight,
- swap it to the spare screen and load King Tut. Then choose Merge in Front.
- When you prefer the Palette you had to the one you just loaded, choose
- Color Control and then Restore Palette in the Picture menu. The spare
- screen is especially handy for constructing the Xmas and Fantasy scenes
- discussed in the previous section. Just load each brush in a set in turn
- and stamp down a copy. Swap to the spare screen and load the scene. Then
- swap back and forth getting the objects as you need them. (You might want
- to save the screen containing the brush collection as a picture for future
- use.) The spare screen is also handy for filling areas with patterns. Just
- paint the pattern onto the spare screen, then swap to the other screen to
- paint your picture. Use the background color to paint the area you want to
- fill with the pattern. Then choose Merge in back.
-
- THE BUILT-IN BRUSHES
- Left button selects a brush from the Control Panel. Right button selects a
- brush ready for resizing. Drag that brush with either button to stretch and
- shrink it. Release to set the size. In the Drawing Area, Left button uses
- the selected brush to draw with the current foreground color. Right button
- does the same with the background color. For help with precise positioning,
- choose Coordinates in the Prefs menu (described under "Using the Prefs Menu"
- in the Drawing/Painting Tools section). All the line and hollow shape tools
- use the current brush. If that brush is large, you may find the display
- disconcertingly jumpy when using those tools. Turning on Fast Feedback in the
- Prefs menu solves the difficulty by causing those tools to draw with the
- smallest available busuh while you determine where you want the line or shape
- to be. The program then redraws the line or shape with the current brush when
- you release the button.
-
- ADVANCED KEYBOARD CONTROLS
- All commands work whenever the pointer is in the drawing area, even if a
- mouse button is down.
-
- = makes the brush larger.
- - makes it smaller.
- h halves its size.
- H doubles its size.
- . selects the one-pixel (i.e., smallest) brush.
- [and] selects the next color up/down in the paint set.
-
- MAKING YOUR OWN BRUSH
- Click the Brush Selection tool with the left button or press b on the
- keyboard. Drag a selection box around a picture or picture part and release
- the button. Use the left button to copy the selected paint and the right
- button to pick up the paint, removing it from the screen. Any paint in the
- brush which matches the current background color will be transparent. (The
- current background color is shown in the color indicator at the top of the
- paint set. Click in the paint set with the right button to change it.) When
- you use the right button to cut paint from the picture, the rectangle left
- behind will be filled with the current background color. Click on the brush
- selection tool with the right button (or type B) to retrieve the brush most
- recently selected with the Selection tool. This is useful if in the
- meantime you've used a pre-built brush or if you've transformed the brush
- you selected with the Stretch, Rotate Any Angle or Shear commands under
- Size and Rotate in the Brush menu. In the drawing area, all the line and
- hollow shape tools use the current brush. If that brush is large, you may
- find the display disconcertingly jumpy when using those tools. Turning on
- Fast Feedback in the Prefs menu solves the difficulty by causing those
- tools to draw with the smallest available brush while you hold the button
- down. Releasing the button redraws the line or shape with the current brush
- Brushes can be selected from one picture and used in another (described in
- the next section). They also can be manipulated with the commands in the
- Brush menu (described in the section following that).
-
- COPYING FROM ONE PICTURE TO ANOTHER
- Copying from one picture to another is simple and straightforward. Pick up
- the material as a brush; then load the picture you want to copy it into and
- paint it there. If the paint set in the new picture differs from the one in
- the picture the brush came from, choose Change Colors and the Remap in the
- Brush menu. The computer will automatically find and use the closest match
- in the new set for each color in the old set. (For a nice illustration of
- the effectiveness of this feature, load the King Tut picture and pick it up
- as a brush; then load Venus and use the remap command.) If you want to use
- the paint set in effect when the brush was created, choose Use Brush
- Palette under Color Control in the Picture menu. To undo this action,
- choose Restore Palette in that same menu.
-
- FLIPPING, ROTATING, STRETCHING AND SIZING A BRUSH
- Brushes created with the Brush Selection tool can be flipped, rotated and
- sized using commands in the Brush menu. Choosing Size produces a sub-menu
- of Stretch, Halve, Double, Double Horiz (for double horizontally) and
- Double Vert (for double vertically). Choose Stretch; then drag with either
- button to grow or shrink the size of the brush. Hold down the Shift key
- while stretching to preserve the brush's horizontal to vertical proportions
- Halve, Double, Double Horiz and Double Vert do just what they say. Choosing
- Flip produces a sub-menu of Horiz (for horizontal) and Vert (for vertical).
- Choosing either flips the brush in the named direction. (A horizontal flip
- turns a word backwards, a vertical flip turns it upside down.) Choosing
- Rotate produces a sub-menu of 90 Degrees (one quarter-turn clockwise). Any
- Angle (you drag with either button to retate the anchored box which appears
- releasing at the position you want) and Shear (the top is anchored, the
- bottom slides left and right). When you use the Any Angle command with a
- complicated brush, the operation can take several seconds to complete. For
- quick manipulations from the keyboard, press x for Flip Horizontal, y for
- Flip Vertical and z for Rotate 90 Degrees.
-
- CHANGING BRUSH COLOURS
- If you're using a pre-built brush or if you're using the Color mode with a
- brush you created, you can change the brush color by clicking with the left
- (foreground) button in the paint set. The color of the brush is the color
- it will paint with when you use the left button in the drawing area. You
- can also pick the brush color directly from the drawing area. First click
- withe the left button button on the foreground color in the color indicator
- at the top of the paint set; then point at a color in the drawing area and
- click just as you would if you were picking the colors from the paint set.
- Picking colors directly from the drawing area is especially useful for
- touch-up work when closely related shades are involved. The keyboard
- equivalent for clicking with the left button on the color indicator is the
- comma (,). You will most likely find that keyboard command especially
- useful for touch up work when using the magnify tool. If you're using a
- brush you created with the brush selection tool, use Change Colors in the
- Brush menu to bring up a sub-menu which offers two additional kinds of
- changes you can make in the color of the current brush. Bg --> Fg provides
- a way of changing one color in a multi-colored brush. Being by clicking the
- color you want to change in the paint set with the right (background)
- button. Then click the color you want to change to with the left
- (foreground) button. Finally, choose Bg --> Fg, and the color in the brush
- which matches the current background color will change to the current
- foreground color. Use Remap Colors when you want to move a brush into a
- picture painted with a different paint set. See "Copying from One Picture
- to Another" above for more information.
-
- OBJECT, COLOUR AND REPLACE
- Choose the brush modes, available in the Modes menu to change the painting
- effect of the current brush. It is easiest to grasp the meaning of the
- first three of those modes in relation to each other. Object means "the
- brush as it was when it was selected." Color means "make all but the
- transparent paint the color of the current foreground color." Replace means"
- the brush as it was when it was selected, except make the transparent
- paint visible." Switching between modes with the same brush shape often
- provides a quick route to special graphic effects. You can, for instance,
- use Object and Color to create a quick drop shadow to give a shape the
- illusion of depth and substance. To create a drop shadow for an object
- you've selected as a brush, choose Color mode, then select a dark color and
- click down a copy of the shape. Next, choose Object mode and superimpose a
- copy of the original just a little up and to the left on the dark copy.
- Presto, an image with a drop shadow, selectable now itself as a brush, of
- course. Painting with a brush with its own built-in drop shadow is a great
- way to create text and objects which seem to have depth.
-
- SMEAR, BLEND AND SHADE
- These three commands, available in the Modes menu, permit special painting
- effects. The color each mode produces depends on the colors the brush
- passes oves as it is used. Smear does just what its name suggests. It
- smears the paint around on the screen as if you were smudging it with your
- finger. Blend and Shade operate within a range which you establish using
- the Palette. A brush in either of these modes has no effect on colors not
- in that range. To pick the range, click with the right button on the color
- indicator (or choose Palette in the Picture menu) to bring up the Palette
- Click SH to select the Shade/Blend range. Finally, click the color you want
- at one end of the range; then click the Range command; then click the color
- you want at the other end. The selected range will extend up and down
- through the Palette from one color to the other and will be marked by a
- bracket to the left of the selected colors. The current shade/blend range
- marker will appear whenever Sh is selected in the Palette. Both Blend and
- Shade work best when their range consists of a set of closely related
- shades, like the grays in the default palette (the one which appears when
- you start the program). A brush in Shade mode changes each color it passes
- over to the next highest color in the paint set if you're painting with the
- left button and the next lowest color if you're painting with the right
- button. A brush in Blend mode looks at the paint as it passes over it and
- puts down an average of what it finds. The result is a smoothing of
- whatever contrasts are there (so long as those contrasts are within the
- current shade/blend range). Experiment with brushes of different sizes and
- shapes to get a feeling for the possible effects. For one look at how the
- commands work, load the picture named "patterns" and try shading and
- blending over the pattern swatches you'll find there. Get out the Palette
- and click on SH so you can see how the range is set. Notice that brushes in
- Shade and Blend modes have no effect on paint outside the current SH range.
-
- ANIMATING WITH CYCLE PAINT
- Cycle in the Modes menu and Cycle under Color Control in the Picture menu
- work thgether to produce animated effects. Picture parts painted with the
- Cycle mode seem to move when Cycle is turned on in the Picture menu. (To
- see an example, load Waterfall and turn cycling on by pressing the TAB key
- or by choosing Cycle in the Picture menu.) You can have up to three
- different Cycle ranges for each picture. To pick these ranges, first click
- with the right button on the foreground color indicator (or choose Palette
- in the Picture menu) to bring up the Palette. Then click C1, C2 or C3 to
- select the range you want to change. The bracket to the left of the colors
- shows which colors are currently inclided in the selected range. Click on a
- color, then on RANGE, and then on another color to establish a range
- between (and including) those colors. To turn a range off, select it, click
- on a color, then on RANGE, and then on the same color. To set the cycle
- speed for the selected range, move the speed control slider right (for
- faster) or left (slower). To draw a line which will appear to move, pick
- any of the three freehand tools; pick a foreground color in one of the
- cycle ranges; then choose Cycle mode and begin painting. To see the
- animation happening as you paint, turn on Cycle Colors, then continue
- painting. (Remember, when you paint with Cycle moce, you must pick a
- foreground color which belongs to the cycle range currently selected in
- the Palette.
-
- DRAWING/PAINTING TOOLS
-
- MAGNIFICATION AND ZOOMING
- Turn on the Magnify tool with the left button; then move the selector over
- the part of the picture you want magnified and press the button again. When
- magnify is turned on, clicking on the Zoom icon with the left button zooms
- you closer (into the foreground, as it were) and clicking with the right
- button zooms out. Magnify will stay on until you click it off. Use the
- cursor keys on the keyboard to scroll around in the magnified image. Also
- typing n while magnification is turned on moves the center of magnification
- to the current location of the pointer. Pointing anywhere in the image and
- typing m on the keyboard brings up magnification at that point. Typing m
- again turns magnification off. All tools work in both the magnified window
- on the right side of the screen and the normal view window on the left. If
- the picture is "off-center" when you turn magnify off, use the cursor keys
- to adjust it.
-
- FREEHAND, AIRBRUSH AND LINE TOOLS
- Select the line tool you want with the left button. Use the continuous free
- hand line tool to produce an unbroken line. Using the dotted freehand line
- tool to make the space between brush splats depends on the speed you move
- the mouse. Use the airbrush tool to spray the paint as you go. Select the
- tool with the right button to change the width of the nozzle. This tool
- works best with the one-pixel (smallest) brush and the dotted brushes, and
- is especially effective with Blend and Shade modes. Select the straight
- line tool; then drag and release to draw a straight line. With the curve
- tool, drag and release to set the two points for the curve; then move the
- mouse to establish the curvature and press the button to draw the curve. To
- stop drawing a curve in the middle of the process, press the space bar. All
- the line tools use the current brush. If that brush is large, you may find
- the display disconcertingly jumpy when using those tools. Turning on Fast
- Feedback in the Prefs menu causes those tools to draw with the smallest
- available brush while you hold the button down. Releasing the button
- redraws the line or shape with the current brush. Hold down the Ctrl key
- while drawing to cause the straight line and curve tools to leave traces as
- you draw. From the keyboard, type a for airbrush, s for the dotted freehand
- line and d for the smooth one. Type v (for "vector") for the straight line
- tool and q for the curve.
-
- SHAPE TOOLS
- Select the shape tool you want with the left button. Click on the upper
- left half of the tool's icon to select the hollow version of the shape.
- Click on the lower right half to select the filled version. The rectangle
- tool draws out from a corner as you drag; the circle and ellipse tools draw
- out from the center. Polygon draws a series of connected lines, ending the
- series when you click on the starting point or when you press the space bar
- Filled Polygon does the same, filling with color when you complete the
- series. If you want to quit in the middle of drawing a hollow or filled
- polygon, press the space bar. Pressing the space bar after drawing more
- that one side of a filled polygon completes the polygon and fills it in.
- Undo had no effect until you finish a filled polygon, then it removes the
- entire polygon. Undo removes the last line you drew while drawing a hollow
- polygon. Hollow shape tools use the current brush. If that brush is large,
- you may find the display disconcertingly jumpy when using those tools.
- Turning on Fast Feedback in the Prefs menu solves the difficutly by causing
- those tools to draw with the amallest available brush while you hold the
- button down. Releasing the button redraws the line or shape with the
- current brush. Turn on Coords in that same menu for help with precise
- positioning. Holding down the Ctrl key while drawing causes the hollow
- shape tools to leave traces as you draw. Holding down the Shift key while
- drawing with the Rectangle tool produces squares.
-
- FILLING AREAS WITH COLOUR
- Select the Fill tool with the left button. Position the paint bucket with
- the spilling paint in the area you want to fill and click with the left
- button to fill with the current foreground color. Clicking with the right
- button fills with the current background color. To select Fill from the
- keyboard, press f; then click as you would if you had selected the tool
- from the Control Panel. If you have 512K of memory and want to fill an area
- with a pattern, see "Using a Scratchpad with 512K of Memory," in the
- Getting Started section. Using Text and Fonts Select the Text tool with the
- left button, then click with the left button in the drawing area to
- position the text insertion box. Typing enters text where the insertion box
- appears. Backspace erases the character to the left of the insertion box.
- Return begins a new line. You may point to a different location on the
- screen and click to move the insertion box there. (You cannot set the i
- nsertion box to the right of existing text and then backspace over the text
- When you move the insertion box to a new location, the program treats text
- left behind just like any other picture part.) From the keyboard, type f to
- select the Text tool, and type Esc to leave it. To load fonts from a disk
- choose Load Fonts in the Fonts menu. A list of available fonts will appear
- in the Font menu. (There are 7 fonts, 4 of which come in two sizes, on the
- program disk. To see what each looks like in comparison to the others, load
- the picture named "All fonts." Print the picture if you'd like an on-paper
- reference.) To enter text in a particular font, choose that font from the
- Font menu, then choose the text tool. A mark will appear next to the
- current font in the Fonts menu. Using Symmetry Turn on the Symmetry tool
- with the left button. It will stay on until you turn it off by clicking it
- again. Click with the right button to bring up a window in which you can
- change the symmetry settings. The program will accept any whole number up
- to 40 for Order (which determines the number of symmetry points). Use the
- Backspace or the Del key to erase any number already entered there before
- entering a new one. You may turn on either mirror symmetry (each stroke
- produces lines in opposite directions around each symmetry point) or
- cyclic symmetry (each stroke produces a line at each symmetry point; all
- lines go in the same direction). To change the center around which symmetry
- operates, choose Symmetry Center in the Picture menu. Set the crosshairs
- where you want the center to be and click with the left button. The
- symmetry center will remain there untill you move it, even if you turn the
- symmetry icon off. From the keyboard, type / to turn symmetry on and off.
- All the other tools work while symmetry is on, including Fill. Using the
- Grid Turn on the Grid tool with the left button. It will remain on until
- you click it again to turn it off. When the Grid is on, it affects all the
- other tools except for the continuous freehand line tool. Use it when
- precise spacing is important. When the grid is on, lines drawn with the
- straight line and curve tools must start and end at grid intersections. And
- drawing with the dotted freehand and airbrush tools produces paint splats
- centered around those same intersections. The grid similarly constrains
- actions with the shape and text tools. To change the grid spacing, click
- the grid tool with the right button and move back into the drawing area.
- When you press the left button, the grid coordinates will appear in the
- Title strip. Hold the button down and drag to resize the gtrid to fit your
- purposes. The numbers will change as you move. Release the button when you
- have the setting you want. Experiment with different grid settings to get a
- feel for what kind of help the grid can provide. The smallest setting you
- can have in either direction is 1. Making the Grid Visible If you'd like to
- make the grid visible while you work then invisible when you finish, begin
- by selecting a color in the paint set to use in drawing the grid. Turn on
- the grid tool, select the straight line tool and draw in a section of the
- gridding. Pick up that sectionas a brush and continue painting until the
- grid lines are conpletely painted in. Paint whatever you want on your
- "graph paper," then click on the foreground color indicator with the right
- button to bring up the Palette. In the Palette, click on the color you are
- using for the background in your picture; then click on Copy. Finally,
- click on the color you used to draw the grid. This will copy the background
- color to the color used to draw the grid, causing the remaining grid lines
- to disappear into the background.
-
- PAINTING PATTERNS WITH THE GRID
- The grid is also useful for drawing patterns. To see why, load the picture
- called "Patterns" and turn the grid on. Select the dotted line freehand
- tool; then use the brush selection tool to take a brush from one of the
- patterns on the screen. With the grid still on, paint with the pattern
- brush. Experiment with different grid settings and notice their effect on
- the painting action of the pattern brush. If you have 512K of menory in
- your computer, you can use the spare screen to fill an area with a pattern.
- See "Using a Scratchpad with 512K of Memory" in the Getting Started section
- for more information.
-
- USING THE PREFS MENU
- Choose Brush Handle before using the brush selection tool to switch between
- holding the brush in the center and holding it by the lower right-hand
- corner. Choose it again before selecting another brush to turn this feature
- off. Choose Coordinates to turn on visible coordinate readings on the right
- side of the title strip. When you move the mouse without pressing a button,
- the numbers show your position in pixels (the smallest visible dot in the
- resolution you are using) relative to the top left of the screen. Dragging
- sets the numbers to 0,0 at the button press and displays numbers relative
- to that position until the button is released. Choose Fast Feedback in the
- Prefs menu to couse the line and hollow shape tools to draw with the smallest
- available brush while you hold the button down. Releasing the button redraws
- the line or shape with the current brush.
-
- COLOUR CONTROL
-
- CHANGING COLOURS IN THE PAINT SET
- Bring up the Palette by clicking with the right button on the foreground
- color indicator (or by choosing Color Control and then Palette in the
- Picture menu). To move the Palette, point)t its title bar and move the
- mouse while pressing the left button. Within the Palette, point at a color
- you want to change and click with the left button. You nay select the color
- from the drawing area, from the paint set, or from the Palette's color set.
- The 3 sliders on the left labeled R, G and B control the amount of red,
- green and blue in the selected color. The 3 sliders on the right labeled H,
- S and V control the hue, saturation and value of the color (comparable to
- the tint, color and contrast controls on a color tv). Move the sliders
- either by clicking above or below then, or by dragging them. When you
- release a slider in a new position, the other sliders will adjust as
- necessary to reflect the effect of your change. Click UNDO in the Palette
- to undo changes you've made since selecting the currently selected color.
- Click CANCEL to put the Palette away, undoing everything done since you got
- it out. Click OK to say, "Yes, that's what I want." Think of the colors in
- the paint set as numbered from 1 in the upper left-hand corner to 32 (in
- lo-res mode, 512K of memory) in the lower right-hand corner. The program
- uses colors 1 and 2 to draw the menus, the Control Panel and the Palette
- itself. The Palette will prevent you from setting these colors so that
- there is too little contrast between them. Otherwise you might accicentally
- find a way to make the Palette invisible. The program uses colors 17
- through 20 to draw the pointer and the brush cross hairs. Be careful when
- using those colors as part of a set of closely related shades. If you
- reduce the contrast among the colors used to draw the pointer and then
- place it against a closely related background color, you may find it
- difficult to see. To return to the Palette color set available when you
- start the program. choose Color Control and then Default Palette in the
- Picture menu.
-
- CHANGING ONE COLOUR TO ANOTHER
- To copy a color from one position in the Palette to another, click the
- color to be copied; then click COPY; then click the color to be replaced.
- To swap two colors, click the first, then EX, then the second. You can also
- do this directly on the picture in the drawing area click a color, click
- EX, click the other color, and the two colors will swap with each other.
-
- AUTOMATIC COLOUR CREATION
- Use the SPREAD command to generate a smooth set of shades between any two
- colors in the Palette. First click one of the colors; then click SPREAD;
- then click the other color. For some practice with color creation, load
- StarFlight, then bring up the Palette. Colors 29, 30 and 31 are the ones
- used to draw the alien, so keep your eye on him (her, it) as you work.
- Select color 31 in the Palette and change its Hue. Copy it to color 29;
- then change either the Saturation or Value of that color. Click Spread,
- click color 31, and presto, an alien of a different color. Remember as you
- use SPREAD that the program will prevent you from creating colors 1 and 2
- with too little contrast between them. And remember that colors 17 through
- 20 are used to draw the pointer. If you use SPREAD to create closely
- related colors in these positions and then use the pointer over a similarly
- colored background, you may have trouble seeing it. You can use the Undo
- command in the Palette (or press U) to undo the effects of a SPREAD command
- provided that you use Undo before selecting another color or choosing a
- different command. To return to the Palette color set in effect when you
- start the program, choose Default Palette under Color Comtrol in the
- Picture menu.
-
- KEYBOARD COMMAND SUMMARY
- If a keystroke equivalent is available for a menu command, it will be
- listed to the right of the command in the menu.
-
- SPECIAL KEYS
-
- F10 Turn the Control Panel on/off
- 9 Turn the Title Strip on/off
- 8 Turn the brush crosshairs on/off
- Alt-Open Amiga Right mouse button
- Alt-Closed Amiga Left mouse button
- Cursor Keys Scroll in magnigy Recenter the picture after
- magnify. NOTE: All keyboard commands work only when
- the pointer is NOT in the Control Panel or Title Strip.
- Shift Constrain. Hold down while using the Stretch command in
- the Brush menu to keep a brush's proportions intact
- while it is stretched.
- Hold down while using the rectangle tool to produce a
- square.
- Ctrl Hold down while using the line or hollow shape tools to
- leave traces as you draw.
-
- OTHER KEYSTROKES
-
- [and] Select the next higher/lower color in the paint set as
- the current foreground color.
- - and = Make the selected pre-built Brush larger/smaller.
-
- CONTROL PANEL KEYSTROKE EQUIVALENTS
-
- s Left button on dotted freehand drawing tool
- d Left button on continuous draw
- D Left button on continuous draw plus automatic
- selection of one-pixel brush
- v (For vector) left button on straight line tool
- q Left button on curve tool
- f Left button on fill icon
- a Left button on the airbrush icon
- r Left button on hollow rectangle tool
- R Left button on filled rectangle tool
- c Left button on hollow circle tool
- C Left button on filled circle tool
- e Left button on hollow elipse tool
- E Left button on filled elipse tool
- b Left button on brush selection tool
- F Right button on brush selection tool
- t Left button on text icon
- g Left button on grid icon
- / Left button on symmetry icon
- m Left button on magnify
- n Recenter picture
- > Left button on zoom
- < Right button on zoom
- u Undo
- K Clear
- , Left button on foreground color indicator
- P Right button on foreground color indicator (i.e. bring up
- Palette).
-